#include "Explosive.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

Explosive::Explosive()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/arch blue.png");
}

Explosive::~Explosive()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);

}